Maurice Heijligers • Graphics • Engines • Gameplay

Graphics • Engines • Gameplay

Maurice Heijligers

LacunaGE

 

LacunaGE

‚ÄčLacuna Game Engine (LacunaGE) is a game engine / framework that I am working on in my spare time. I currently am mainly focusing on the rendering engine (which has a Vulkan, DX12 and a GNM implementation). Physics will be handled by a third-party library like Bullet3D or PhysX. Audio will initially not have an implementation since I am planning on exploring audio programming. The latest version of this engine is unavailable thanks to the Playstation specific code.

The latest version of this engine is unavailable thanks to the Playstation specific code.