Compile is the second interdisciplinary project I have worked on at IGAD. For this project I was chosen as the team lead. This project has been developed in 14 Days with a team of 11 people. We wanted to try to make the game feel like a mix between the Borderlands series and Mirror’s Edge. The project was quite fun and worked really well when it came together. I am still very proud of this team and this project and I would love to try remaking it now with the same team, 2 years later.